RPA_K7B-CORE-01
Signal Origin // Relay Mandate
Systems
Karn-7B is a Perimeter Sentinel node built where a gas giant’s field and the Amorinthian
substrate fold long-range communication signals. Relay Point Alpha sits here as one of Hailey
Telemetry Coalition’s oldest listening posts.
-
Primary mandate: keep the Perimeter Sentinel Network listening at the edge of mapped space,
routing folded traffic through Karn’s natural lens.
-
Secondary mandate: flag auroral disturbances, ghost transmissions, and Amorinthian anomalies
that inner-system arrays cannot resolve.
-
Official story: downgraded to low-priority, mostly automated monitoring. Unspoken reality:
too strange to shut down, too politically awkward to fully investigate.
Perimeter Sentinel
Node
Hailey Telemetry
Coalition
Listening Post, Not
Hub
Anomaly Logging
Mandatory
K7B-SPEC-12
Karn-7B // Relay Moon Dossier
World
Karn-7B orbits the seventh planet in its system, a class 1 gas giant whose gravity and
magnetosphere once kept this relay moon more stable than its geology deserved.
-
Era: roughly seven centuries after humanity’s peak expansion, during the long maintenance
tail of old infrastructure.
-
Location: outer known universe, closer to dark space than to any major population clusters,
valuable mainly as an outer ring relay and anomaly ear.
-
Symptoms of decline: thinning troposphere, fractured auroras, drifting energy signatures,
and relay hardware that no longer tracks modelled behaviour.
-
Losing Karn does not sever the inner worlds overnight, but it frays the outer threads and
leaves entire sectors effectively voiceless.
-
For Hailey, Karn is a station that should be simple but isn’t. For TSoA Psionics, it is the
site where their greatest experiment buried its own lab notes.
Perimeter Location
Seventh Planet’s
Moon
Atmosphere:
Eroding
Network Value:
Understated
NOMEN-REF-K7B
Karn-7B // Name & Designation
World
The name “Karn” echoes the old-world word “cairn”, a human-made stack of stones that marks a path
or a grave. The moon’s formal designation, Karn-7B, encodes both of these into its symbolism.
-
Cairn: a deliberate pile of stones used as a waypoint, warning, or burial marker. Karn keeps
the same phonetic form while being sharper and pronounced in the back of the mouth.
-
In practice Karn-7B is a technological cairn: a marker left on the edge of the known universe
to say “we were here” and “watch this direction”.
-
Numeric designation: “7” marks the gas giant as the seventh planet from its star; “b”
identifies Karn as the primary tracked moon in orbital catalogues.
-
To Hailey, the name is a dry registry entry. To TSoA engineers, it is a quiet embarrassment: a
monument to a project that may also be a burial mound for earlier crews.
-
Within the game, Karn-7B operates as both guidepost and grave; an abandoned waypoint that
still insists on pointing somewhere.
Cairn → Karn
Waypoint / Burial
Mound
Planetary Index:
7B
Name as Quiet
Memorial
AMO-SECT-K7B
Amorinthian Sector // Living Lattice
World
The Amorinthian Sector is the region of Karn-7B where ionised storms, bioluminescent life, and a
deep conductive substrate converge into something that behaves like a planetary nervous system.
-
Surface markers: thin air, frequent ion storms, slow drifting auroras, and fragile organisms
that glow in response to unseen currents.
-
Below the crust: branching conductive channels that react to solar activity and the gas
giant’s field. Early TSoA models treat these as naturally occurring wave-guidance
systems.
-
The Amorinthian substrate allowed Relay Point Alpha to amplify and bend long baseline signals
in ways no artificial array could match, justifying the entire project.
-
Centuries of traffic through these channels have shifted the patterns inside: noise slowly
resolving into self-organising structures that look less like geology and more like
intention.
-
The same lattice that once stabilised relay performance now introduces delays, echoes, and
shaped storms, as if Karn-7B is trying to speak in its only available medium.
Bioelectric Root
Network
Ion Storms as
Language
Boost vs
Destabilise
Sector Designation:
Amorinthian
RPA-SYS-LOOPS
Relay Architecture // Mission Systems
Systems
Gameplay unfolds across three linked scales – human, specter, and system view – treating Karn-7B
as both physical moon and living network co-owned by Hailey, TSoA, and the Amorinthian lattice.
-
Human scale (first person): Johannes moves through environments, corridors, relay outposts,
vaults, and small planetary sites, solving puzzles and staying ahead of environmental
hazards.
-
Data specter scale (third person): from select terminals, Johannes projects a specter of
himself into a network view of reality, rerouting paths, unlocking buried memory blocks, and
meeting the Amorinthian lattice where it feels at home.
-
System scale (2D): terminals visualise relay grids, node health, file inventories, message
queues, and long-haul tasks as clean diagrams and map-like sheets.
-
Typical mission structure: arrive at an outpost, stabilise power, access data drives, dive
into the network, learn a fragment of the larger design, and make a quiet choice about what to
transmit and what to quarantine.
-
Visible meters: signal integrity, relay coherence, atmospheric status.
-
Hidden axes: trust Hailey & TSoA, side with Karn-7B, preserve self, or plunge data into
darkness. They shape endings without obvious reputation bars.
Scale: Human / Specter /
System
Mode: Observe / Interpret /
Act
Drives: Phase-Core Class
// TODO
Choice: No Explicit Moral
Meter
UI-SPEC-K7B
Interface & Aesthetic Language
Systems
The station UI favours a clean monospace grid with subtle analog traces. It feels like a future
system that still trusts physical safeguards and printed warnings.
-
Primary typography: monospace, high contrast, generous line spacing. Panels sit on a clear
grid with sparse rules and quiet dividers.
-
Analog traces: simple signal bars, narrow waveform strips, and rotary-style controls in
physical spaces act as tactile anchors.
-
Storage tech sits beyond solid state: stacked phase-core arrays that behave like memory organs
wired into the Amorinthian substrate.
-
The alien presence rarely appears as literal growth on the interface. It shows up as glitches,
extra lines of text that vanish, symmetrical noise patterns that echo organisms.
-
Guiding note: no big morality overlays, no loud meta UI. The player reads impact in logs,
world state, relay behaviour, and how Karn-7B responds.
Monospace Primary
Clean Grid
Analog Safety
Layers
Hallucinatory
Glitches
HTC-OVERVIEW
Hailey Telemetry Coalition // Perimeter Authority
Lore
Hailey Telemetry Coalition began as a joint project to standardise deep-space communications. It now
functions as a prominent monopoly that decides which regions stay connected and which fade into
silence.
-
Origin in a late Earth successor state that consolidated military, scientific, and regulatory
agencies into one telemetry super-agency.
-
Given control of long-range timing standards, relay licensing, and anomaly reporting – soft
power that behaves like territorial control.
-
At peak expansion, Hailey funded and certified the Perimeter Sentinel Network, including
Karn-7B as a flagship outer ring connection point and anomaly ear.
-
Public messaging: calm stewardship and utmost safety. Internal culture: risk-averse and
secretive, with key decisions locked behind classification.
-
Official framing of Karn-7B: low strategic value and routine downgrading. Unofficial fear: the
anomalous node behaviour will not stay dormant and cannot be fully modelled from afar.
De Facto Relay
Monopoly
Successor to Earth
States
Perimeter Sentinel
Network
Karn-7B: Low Priority on
Paper
TSOA-PROFILE
TSoA Psionics // Fold Architects
Lore
TSoA Psionics is the engineering arm that first learned how to graft human relay hardware onto
exotic materials like Amorinthian, first found on Karn-7B. It now survives as a captive contractor
under Hailey’s umbrella.
-
Began as a research collective focused on predictive models and high-sensitivity sensor
arrays before pivoting into folded-signal engineering.
-
Discovered Amorinthian phenomena on Karn-7B and sold the site as a perfect natural amplifying
lens for the Perimeter Sentinel Network.
-
Built the original Relay Point Alpha architecture around root channels in the Amorinthian
substrate, then watched key tech get nationalised under Hailey.
-
Present status: holds necessary patents, firmware keys, and diagnostic tools. Field operators
like Johannes are TSoA staff working under Hailey licence.
-
Internal belief that their research on Karn-7B is both their greatest achievement and their
largest unresolved mistake, which Hailey is not fully privy to.
Engineering
Subsidiary
Amorinthian
Pioneers
Field Operators:
Contracted
Breakthrough: Relay Point
Alpha
PERSONNEL-K7B-OPS
Official File // Johannes Bell
Lore
The public dossier calls Johannes Bell a standard TSoA relay engineer assigned to routine
maintenance. The full file notes iterative memory edits, prior exposure to Amorinthian signals, and
modelled outcome branches.
-
Designation: TSoA Psionics field architect assigned to high-risk or experimental relay sites
with known anomalous behaviour.
-
Medical history in public records is thin. Internal notes confirm memory grafts and partial
synthetic reconstruction after an unreported incident in the Perimeter Sentinel
Network.
-
Telemetry hints at at least one previous cycle on Karn-7B by an “Operator K” whose actions do
not appear in official mission reports.
-
Mission briefing for the current deployment is written as a routine automation retrofit;
separate encrypted addenda instruct Hailey observers to monitor for Amorinthian imprint and
operator drift.
-
Predictive models list three broad outcome families: reinforce Hailey control, allow
Amorinthian emergence, or an unmodelled path where Johannes reconfigures or abandons the relay
outside either agenda.
Status: Partial
Human
Prior Karn Exposure:
Probable
File Access:
Restricted
Outcome Branches:
Three
APPX-RPA-K7B
Lore Threads // Unresolved
Lore
Relay Point Alpha sits in a tangle of interests and unfinished stories. The Amorinthian lattice,
Hailey Telemetry Coalition, and TSoA Psionics do not share goals.
-
Who truly owns the Perimeter Sentinel Network and the data that flows through it: Hailey as
public steward, or private archives hidden inside TSoA.
-
Why Karn-7B was allowed to erode into semi-abandonment despite its role as a natural lens.
Was it truly budget neglect or a controlled isolation.
-
What happened to earlier operators: were their logs erased, remixed into training material, or
folded into the lattice as patterns.
-
Nature of the entity emerging from Amorinthian structures: emergent intelligent lifeform,
planetary-scale life force, hybrid of alien ecology and human infrastructure, or something that
refuses all categories.
-
How Johannes’ choices in stabilising, sabotaging, or reconfiguring the relay ripple back into
the broader network, even if players only see fragments of that consequence.
Entity:
Classified
Command: Partial
Trust
Operators: Status
Unknown
Endings: Multiple, No
Canon
REF-GAME-K7B
Inspiration // Gameplay Systems
Inspiration
Games that inform how Relay Point Alpha handles systems, modes, and moment-to-moment interaction.
-
Observation – station thriller, first person. Investigate a failing station
through fixed cameras and panels. Pull: diegetic cameras, constrained viewpoints, glitchy
anomaly logs.
-
Portal – puzzle platformer. Small rooms solved with one core mechanic. Pull:
readable room-scale puzzles, escalating logic, playful physical interactions.
-
The Long Dark – survival, first person. Solitary navigation of harsh weather
and scarcity. Pull: quiet survival pressure, weather as timer, route planning between safe
nodes.
-
NieR: Automata – action RPG with multiple modes. Pull: switching modes
between human, specter, and terminal views; runs and endings that reframe earlier
play.
-
OXENFREE II: Lost Signals – narrative adventure. Pull: radio and signal
mechanics, conversational choices as quiet branching.
-
Rez Infinite – synesthetic rail shooter. Pull: abstract network
visualisations, rhythmic feedback when adjusting relays.
-
Intergalactic: The Heretic Prophet – internal reference. Pull: lone operator
as reluctant prophet, friction between duty and revelation.
Variable Scale
Problems
Signals as
Gameplay
Mode
Switching
Solitary
Survival
REF-ART-K7B
Inspiration // Art & Atmosphere
Inspiration
Visual references that shape Karn-7B’s look: warm haze, hard silhouettes, and alien detail held in
restraint.
-
Sable – open exploration. Pull: wind-washed structures, non-combat wandering,
gentle colour separation.
-
No Man’s Sky – stylised exploration. Pull: bold skies, impressionistic
planets, readable silhouettes.
-
The Long Dark – painterly survival. Pull: poster-like vistas, graphic
geometry that still feels harsh.
-
Rez Infinite – abstract systems. Pull: wireframe network space for specter
mode, pulses and lines instead of literal machines.
-
Scavengers Reign – dense alien biosphere. Pull: Amorinthian
bioluminescence, strange but coherent organisms wrapped around human tech.
Pastel Haze / Hard
Edges
Alien but
Legible
Minimalism over
Detail
REF-NARR-K7B
Inspiration // Narrative & Tone
Inspiration
Stories that inform Relay Point Alpha’s pacing, mysteries, and emotional temperature.
-
Kentucky Route Zero – episodic magical realism. Pull: slow, theatrical
pacing, chaptered structure, interactions that hint at deeper histories.
-
NieR: Automata – identity and purpose. Pull: edited selves, cycles of duty,
endings that change what earlier scenes meant.
-
OXENFREE II: Lost Signals – supernatural radios. Pull: disturbances arriving
through signal noise, small talk masking large stakes.
-
Scavengers Reign – humans out of depth. Pull: respect for Karn-7B as a
living system, constant sense of trespass.
-
The Expanse – familiar politics in space. Pull: Hailey as future-America
analogue, TSoA as corporate arm playing with alien forces.
-
Prometheus / 2001 / Mickey 17 – corporate expeditions and opaque artifacts.
Pull: missions that mix science, control, expendable personnel, and alien intelligence that
stays unreadable.
Quiet Cosmic
Horror
Corporate
Missions
Edited
Identities
Endings without Moral
Score
Design Gaps // Internal Notes
-
// TODO: Name and characterise the phase-core drive class that replaces solid-state storage inside
Karn’s relay architecture.
-
// TODO: Define the political stack above Hailey Telemetry Coalition, even if the full name of the
future state is never spoken.
-
// TODO: List 3-5 archetypal outpost types and how each plays differently at human, specter, and
system scale.
-
// TODO: Decide where the Amorinthian entity first becomes undeniable – physical encounter, pure
signal, or overlap of both.
-
// TODO: Map how subtle player decisions shift internal axes like trust Hailey, side with Karn, and
assert self without exposing numeric values.